![]() Hazelnut Bastille is a topdown, Zelda-like ARPG, crafted in a 16bit character it features action-adventure style gameplay. You can download the demo from Steam, or our homepage: ![]() Hazelnut Bastille also has a 2-3 hour long Public Demo available, which features early preview content, and allows a user to evaluate if the work is for them. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Users will be able to select either Paypal, which charges immediately but offers a refund system, or Stripe Payment, which will take down their order, and will charge their card when the first items attached to their order become available. Late-Backing and Pre-Order page is up at: Though some things seem unclear in the demo, much of the game is pulling from many of the classic top down adventures of yesteryear, and I found myself getting lost in the journey. ![]() For any fan of retro top down adventures this will be a refreshing trip to the past. We are also offering a Paypal option this time around, for those who can't use the Stripe payment system Kickstarter uses.īackers will be able to select from all of the same basic items that were available up to the 100 USD level during the November 2018 Kickstarter session, including Digital and Physical Copies, OST, Sheet music, Alpha and Beta Access, the Digital Artbook, and Special Thanks in the Credits. Hazelnut Bastille seems like a promising walk down memory lane. The demo is here, with Windows, Mac & Linux builds available. You can see a little more of the game on it's (surprisingly charming) official page here, or on Steam here.Aloft Studio is happy to annouce that we have opened backing again for Hazelnut Bastille, for late and international backers. Hazelnut Bastilles Kickstarter page is here, with 15 getting you a copy of the game when its finished sometime in October 2020. ![]() Hazelnut Bastille's Kickstarter page is here, with $15 getting you a copy of the game when it's finished sometime in October 2020. Sometimes you just want a familiar flavour, and the fact that people are still avidly playing A Link To The Past with randomiser mods drives that home. While not quite as creative as, say, Hyper Light Drifter (or Unsighted, which I spotted the other day), it's pure comfort-food gaming. Aloft have been working at this for a while now, the Kickstarter contains their full budget plan, and the demo is very polished, self-contained and entertaining. It feels like jumping right into the meat at the centre of a Zelda game, full of monsters, dungeons & puzzles.Īt this point I've no doubt that Hazelnut Bastille will be finished, even if it's not due for a final release for another two years. It's snappy, responsive, the dash button gives you a fun burst of speed and the combat in the demo steadily ramps up the intensity without being too tough, thanks to a generously padded health bar. Rather than have you hunt items for hours to get your basic tool-set, it gives you your spread-shot bow and a bag of bombs, dropping you into the action in media res. Surprisingly, the Hazelnut Bastille demo starts you off at the fun part. Water it using the same standard rule to establish 10 gallons per inch of trunk diameter after planting. It will not tolerate drought and will need supplemental watering to remain a viable producer if you look forward to it fruiting during dry periods. Rather than slice a chunk from the final game, it's a small standalone side-adventure that will take most players at least two or three hours to complete - a nice way to start the weekend. Keeping your hazel tree watered is important to ensure profuse flower and nut production. Developers Aloft Studio can probably attribute most of their crowdfunding success to the game's extensive demo, available here. Currently crowdfunding on Kickstarter, the game sailed past initial goals a third of the way in, and is now into stretch goal territory. A good pixelly Zelda-like is always a good way to unwind, and Hazelnut Bastille feels like a very good one indeed.
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